Like many students around the world, Eithne, 14, in Chorley, United Kingdom, was struggling to keep up in math at school after more than a year of COVID-19 related disruptions. In June 2021, her ...
Gamification is the process by which game elements, like competition and badges, are used in conjunction with other tasks to increase motivation and engagement. Games have emerged as a powerful tool ...
One of the joys of being an educator is embracing all the differences every student brings to the classroom, while teaching them to celebrate those unique traits in themselves and each other. Yet, ...
The new question-of-the-week is: What has been the best math lesson you have taught and why do you think it was so good? We’ve all taught some great lessons and we’ve also all taught some pretty bad ...
A student goes over an article in University of Washington’s computer ethics class, taught by Prof. Dan Grossman. Credit: Ken Lambert/The Seattle Times The Hechinger Report covers one topic: education ...
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